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Despite the disappointing launch of Refreshed Supply, I have been keeping an eye out for updates while I make sure I don't set my expectations too high. Days after the launch, a public beta branch exclusive to Steam users (who participated in the Steam beta client) was introduced. I suppose this is to help test out the state of the game before the hotfix becomes official. This allowed testing of fixes and providing feedback if needed. In this article, I will be showing off what has been fixed since the first Hotfix and the upcoming Hotfix #2 that is currently accessible to the beta branch and set to release in January 2026. In the first hotfix, improvements to the full 3D aim were made and the classic cutscenes were added as a toggle option. The latter is weird to me because I asked about this somedays before the launch but was told by the netcode engineer that it was unlikely with the reasoning being the use of Smacker Video and licensing things. Of course this led to another reason being lossy compression when I suggested converting them to a different format. Come to realize, the quality of the cutscenes can be retained after all. The cutscenes (especially with the original Fresh Supply) came off lossy sure, but due to how Smacker Video playback is handled, you can hardly notice it. (The Blood CD at release contained AVI versions of the cutscenes) So instead of trying to work around with the Smacker Format situation, it could be as simple as recording the cutscenes being played on the original in 1080p and retain the quality with a tiny bit of basic editing. I imagine this is proven because this exists. So the answer to the unlikeliness of having toggleable classic cutscenes is strange (and nonsensical) to me. Because of this simple replacement mod, we now have a toggle for the original cutscenes. Gotta love workarounds to prove some points. Sounds got a bit of improvement by disabling the low-pass filter by default which caused sounds to be muffled along with other minor fixes to the game logic and rendering. Additionally, an option was added for emulating classic 2D audio panning. Initially, my optimism was still low by the time the first hotfix came out but In the upcoming Hotfix 2, there appears to be some potential improvement coming in the multiplayer department. (The main reason why I pre-purchased this remaster at all.) If you care about achievement hunting, the triggering of the "Chosen-In-Regress" achievements has been fixed. For context, you had to kill three Beasts at Post Mortem's final level in under three minutes. At launch, finishing off your opponents was near-impossible despite the code being there and appears to be a carry over from Fresh Supply. It has now be restored in the beta branch albeit with some quirks. In the original game, if you tapped the Use key without getting hit (or stomped on) you can revive yourself with only 1 health. Additionally and I assume due to how the physics and collision were changed, you can't push a player upwards in it's finishing state. This works by crouching while aiming up before pressing the Use key which pushes the player upwards. Both of these things I've mentioned haven't been restored yet but it's a good first step for improvement. Once these two things are restored, I should be smooth sailing for this feature. Obviously the Guns Akimbo bug, I've mentioned previously has been fixed and thankfully so. Anyway I will list some stuff that still need to be looked at along with some suggestions.
What need's fixed? That's about it for now for this insight! I will keep you up to date if anything comes out. |